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Unity in Action, Third Edition: Multiplatform Game Development in C# by Hocking

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Specifiche dell'oggetto

Condizione
Nuovo: Libro nuovo, intatto e non letto, in perfette condizioni, senza pagine mancanti o ...
Book Title
Unity in Action, Third Edition: Multiplatform Game Development in
Publication Date
2022-02-08
Edition Number
3
Pages
416
ISBN
9781617299339

Informazioni su questo prodotto

Product Identifiers

Publisher
Manning Publications Co. LLC
ISBN-10
1617299332
ISBN-13
9781617299339
eBay Product ID (ePID)
9050409113

Product Key Features

Number of Pages
414 Pages
Publication Name
Unity in Action
Language
English
Publication Year
2022
Subject
Programming / Games, General, Programming / Object Oriented, Virtual Worlds
Type
Textbook
Subject Area
Mathematics, Computers
Author
Joseph Hocking
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
27.5 Oz
Item Length
9.1 in
Item Width
7.3 in

Additional Product Features

Edition Number
3
LCCN
2021-425848
Reviews
This is the best resource, bar none, for an introduction to Unity and fundamental game programming concepts. Erik Hansson This book is a wonderful introduction to Unity. I believe this book will be very useful to readers from a wide range of backgrounds. Everything is explained very well and is easy to read and understand. Kent R. Spillner This is a great introduction to Unity. I think it could even be used as the foundation for a high school or college course. Robert Walsh If you want to start building games as a hobby or a profession, this is a good place to start! Bradley Irby A great introduction to learning Game development with Unity and C#. The author steps you through all the elements of Unity so if you've never used Unity before, don't worry about it. Owain Williams If you already have some programming experience, this book on Unity can really help you connect into a new platform and enable you to create a game! James Matlock
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.81526
Synopsis
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition , you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Writing games is rewarding and fun--and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity's 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players' devices, Unity inAction, Third Edition teaches you to writeand deploy games with Unity. You'll work through interesting and engagingexamples of 2D, 3D, and AR/VR games to get hands-on experience of Unity'sintuitive workflow tools and state-of-the-art rendering engine. Joe Hocking'sexpert instruction has given thousands of aspiring game developers a clearstarting point for their journey into Unity. Starting with the initialgroundwork of a new game development project, you'll quickly progress tocreating scripts and building easy-to-read UIs. Now for the first time, thisfully updated third edition presents new coverage of Unity's XR toolkit andshows you how you can start building with virtual and augmented reality., Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building games fast! In Unity in Action, Third Edition , you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.
LC Classification Number
QA76.76.C672H6 2021

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